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Brawlhalla All Combos: The Ultimate Guide [2021]

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Brawlhalla is a competitive fighting game and if there’s one thing that you know for sure is going to be a part of this genre it’s the fact that there are going to be tons of unique combos and strings to pull off in the game. 

One way that Brawlhalla manages to make its balancing simpler in the game is that the combos are based on the weapons that your character uses rather than something that your character does exclusively to them. So, the different potential of pulling off cool combos in the game relies on the weapon that your character has equipped and can be learned off of that.

In this guide, we’ll be discussing all of the combos for every single weapon in the game. However, the combos have to be mentioned with the game’s terminology to make it easier to understand what the player is supposed to do. And to do that – we need to first take a look at the game’s terminology itself.

Brawlhalla Combo Terminology

nLight – Neutral Light

This simply means pressing the light attack button with no particular direction selected.

sLight – Side Light

This means pressing the light attack button while holding your character’s movement towards the left or right sides.

dLight – Down Light

This means pressing the light attack button while holding down on the movement of your character.

nAir – Neutral Air

This is the same as neutral Light but you’re in the air.

sAir – Side Air

This means that you’re in the air and are holding a side like sLight.

dAir – Down Air

Same as the other air ones, it means holding down while in the air just like dLight.

Rec – Recovery

The recovery move is self-explanatory as it helps you recover by pressing any movement button besides down to recover from an animation.

GP – Ground Pound

Holding down on the ground and pressing the heavy attack helps you hit the ground with both strength and speed.

sigs – Signature Attacks

These are the signature moves that are specific for the legends that the player uses. They follow the same terminology as the other attacks, such as dSig, nSig, and so on.

Combos – 

Combos are moves which cannot be broken out of until the thing is over or the player using it misses. This is not true in every case, but it mostly applies as a rule.

Strings –

Strings are similar to combos in the sense that they are a mix of different moves coming together. However, unlike combos, they are much more likely to be broken out of and usually don’t even make it that difficult.

Keep in mind that unlike combos, Strings are not absolute and that means there will be many random strings that you can find that aren’t listed here.

Ending – e

When this is written before a command, it means that action is just about to end. For example, eAir means when the jump is about to end.

Every Brawlhalla Combo

Now that we have the terminologies out of the way, it will be easier for us to discuss and understand the combos. As I said, the combos are mainly based on what weapon you have equipped – or if you have any weapon equipped at all in some cases. And the only thing that makes these characters specific besides their frames are the signature moves which will be involved. 

Brawlhalla Scythe Combos:

Actual Combo: 

sAir – > sLight 

This is the only combo that you get with the Scythe that still works since updates tend to patch things out if deemed overpowered. The best part about it is that you get -4 frames with it, which is a great advantage. 

It’s a bummer though, that the number of combos is so low here compared to some of the other weapons.

Strings:

sLight -> nLight 

nLight -> nAir

dLight -> sAir

dLight -> nLight

dAir -> sLight

sAir -> nAir

Rec -> dLight

sLight -> dAir

nLight -> dAir

Rec -> dAir

dLight -> dAir

GP -> dLight

GP -> nAir

sSig -> nAir

sSig -> dLight

nSig -> nAir

Brawlhalla Gauntlets Combos:

Actual Combos:

dLight -> nLight

This is an excellent combo considering the fact it has -12 frames. That’s a great advantage that no competitive player should miss out on.

dLight -> sLight

This is another excellent combo considering the fact it has -8 frames in advantage.

dLight -> dAir

-7 frames in advantage, pretty useful.

dLight ->nAir

-5 frames.

dLight -> Rec 

-5 frames.

nAir -> dAir

-5 frames.

dAir -> nLight

sAir -> nLight

nAir -> Rec

Rec -> nLight

nAir -> sAir

Strings:

nLight -> sLight

dLight -> GP

dAir -> sLight

sLight -> nAir

sLight -> Rec

nLight -> dLight

sLight -> sAir

Rec -> dAir

dSig -> nAir

dSig -> Rec

dLight -> nSig


Brawlhalla Bow Combos:

Actual Combos:

sLight -> sAir

dAir -> nLight

nLight -> nAir

sLight -> dLight

dAir -> sAir

All of these combos range from 0 to -2 frames, which is alright but not as good as some of the other weapons.

Strings:

dAir -> sLight

nLight -> sAir

nLight -> dAir

nLight -> Rec

dLight -> nAir

dLight -> nLight

sLight -> sSig

dAir -> nSig

dLight -> nSig

Brawlhalla Unarmed Combos:

This is when you’re unarmed and have no weapon equipped at the given moment.

Actual Combos:

dLight -> nLight

An unbelievable -30 frame advantage. Makes sense though, since you can’t do much unarmed and it’s basically meant to be a way for you to get back to holding a weapon.

dLight -> nAir

-26 frames.

dLight -> dAir 

-24 frames.

dLight -> sLight

-23 frames.

dLight -> Rec

-21 frames.

dLight -> dSig 

-20 frames.

dLight -> sAir

dLight -> GP

dLight -> nSig

sAir -> nLight

dLight -> sSig

sLight -> nLight

sAir -> dLight

sAir -> sLight

Starting from the dLight -> sAir combo, the frames are between -19 to -3 by the end.

Strings:

sAir -> nAir

Rec -> nLight

dAir -> nLight

nLight -> dLight

nLight -> sLight

sAir -> dSir

nLight -> nAir 

sLight -> dLight

dAir -> nAir

GP -> nAir

dAir -> sLight

Brawlhalla Katar Combos:

Actual Combos:

eAir -> dLight

A -5 combo, pretty effective if you can pull it off and a bit unpredictable too.

eAir -> nLight

Similar to the first one, but -4 frames.

sLight -> dLight

4 frames.

GP -> dLight

sLight -> nLight

nLight -> dLight

dAir -> dLight

e + sAor -> dLight (+ means inputting at the same time)

Strings:

dAir -> nLight

e + nAir -> sLight

Rec -> nAir

dAir -> sLight

sAir -> dLight

GP -> Rec

GP -> dAir

Rec -> dLight

e + sAir -> nLight

nLight -> Rec

dLight -> Rec

sAir -> sLight

nAir -> sLight

sSig -> sLight

sSig -> nLight

dSig -> dLight

Spear Combos Brawlhalla:

Actual Combos:

sLight -> nLight

-6 frames, pretty useful for such a long-ranged weapon.

sAir -> nLight

dLight -> sAir 

-5 frames.

dLight -> nAir

dLight -> Rec

Strings:

sAir -> sLight

sLight -> dAir

sLight -> dLight

sLight -> sAir

dLight -> nSig

sLight -> nSig

dLight -> nSig

nSig -> dLight

Brawlhalla Lance Combos:

Actual Combos:

sLight -> dAir

Great -7 frame combo.

sLight -> nAir

6 frames.

sLight -> sAir

sLight -> Rec

dLight -> nLight

Strings:

dAir -> nLight

dAir -> dLight

dLight -> sLight

sAir -> nLight

sAir -> dLight

dAir -> sLight

dAir -> sAir

sLight -> nSig

Brawlhalla Blasters Combos:

Actual Combos:

dLight -> nLight

This combo has an insane -10 frame advantage.

dLight -> nAir

dLight -> Rec

dLight -> sLight

dLight -> sAir

dLight -> dAir

dAir -> Rec

sAir -> nLight

sAir -> dLight

sAir -> sLight

Strings:

nLight -> nAir

dAir -> nLight

nAir -> Rec

dAir -> sAir

dLight -> nSig

dLight -> sSig

sAir -> dSig

sAir -> sSig

Brawlhalla Sword Combos:

Actual Combos:

dLight -> nLight

A combo with a crisp -12 frame advantage.

dLight -> Rec

-8 frame advantage.

dLight -> sAir

GP -> nLight

dLight -> nAir

dLight -> dAir

dLight -> GP

sLight -> nLight

sAir -> nLight

dAir -> nLight

Strings:

GP -> Rec

nAir -> Rec

sAir -> dLight

GP -> sAir

dLight -> dSig

dLight -> nSig

dLight -> nSig

dSig -> dLight

Brawlhalla Hammer Combos:

Actual Combos:

dLight -> nLight

-12 frame advantage although it’s a bit tricky to pull off that number.

dAir -> Rec

A pretty good -8 frame combo.

dLight ->dAir

-7 frames.

dLight -> Rec

-7 frames.

dLight -> sLight

sLight -> nLight

Rec -> nLight

dLight -> sAir

dLight -> Rec

dLight -> sLight

Rec -> nLight

dLight -> sAir

Rec -> dAir

nAir -> Rec

Strings:

sLight -> nLight

nLight -> Rec

nLight -> nAir

nAir -> sAir

sAir -> sLight

sAir -> sLight

dLight -> sSig

dLight -> nSig

nLight -> nSig

sAir -> nSig

Brawlhalla Axe Combos:

Actual combos:

nAir – > dLight 

-9 frames combo.

sLight -> dLight

-7 frames, pretty good

e + dAir -> dLight

nLight -> dLight (requires a wall bounce)

e + dAir -> nLight

Strings:

e + dAir -> sLight

sLight -> nAir

sLight -> sAir

sLight -> dAir

nLight -> sLight

dAir -> dLight

sLight -> GP

nAir -> Rec

nSig -> dLight

nSig -> sLight

sLight -> nSig

Brawlhalla Cannon Combos:

Actual Combos: 

nLight -> sAir

nLight -> dAir

dLight -> Jump + dAir

dLight -> Jump + nAir

sLight -> Jump + sAir

nLight -> sAir -> nLight

Strings:

Honestly, there’s not a lot to say here. Just mix up the usual nLight, sLight, and dLight attacks with each other.

Brawlhalla Grapple Hammer Combos:

Actual Combos:

dLight -> nLight

dLight -> sLight 

dLight -> Jump + dAir -> Jump + Rec

dLight -> Jump -> dAir

dLight -> Jump -> sAir

dLight -> Jump -> nAir

Strings:

dLight -> Jump -> Forward Dodge + Rec

dLight -> Jump + sLight

sLight -> nLight -> dLight

Brawlhalla Orb Combos:

Actual Combos:

sLight -> dLight

sLight -> sAir

dLight -> nAir

dLight -> sAir

dAir -> sLight

sAir -> sLight

Strings:

dAir -> nAir

dAir -> sAir

dAir -> dLight

dLight -> sLight

Conclusion

That’s every single weapon and its combos and strings in Brawlhalla! We hope this helped you out and we’re here to answer any questions that you might have. However, keep in mind that the game receives constant updates and that changes how certain things work. 

So, some of these combos and strings might not work anymore after later updates – but we’ll try to keep things in sync!

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