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TFT Set 5: Reckoning Items, Cheat Sheet, Combinations, And Effects

Teamfight Tactics, a spin-off of the ever-popular League of Legends video game. Hence, most of the items in TFT are either the same or a little altered version of the ones available in the original game. So, today, we will be talking about the current TFT Set 5: Reckoning items, their combinations, and effects. Think of it as a TFT Set 5 item cheat sheet.

Veteran TFT players would already be accustomed to the game’s set mechanics but since the game is getting more and more popular with each passing day, let us explain to the newcomers what the TFT set means so they have an understanding of how things work in the game.


What Are TFT Sets

With every few patches, the developers introduce a new meta in the game called Sets. With these new sets, a brand-new combination of TFT Champions, Items, traits, classes, and abilities are introduced into the game to keep things exciting.

TFT was running Set 4 a while back, but from April 14th, the developers introduced Set 5, which brought in a ton of new content. So, to clear things up, we have here a cheat sheet of all the items, combinations, and effects.

Set 5: Reckoning Cheat Sheet

With everyone reading this article being a gamer, we understand that time is precision, and there are TFT games to be played. As a result, we will keep this to the point, giving you just the information you need. So, without any further delays, let’s begin.

Base Items

NameEffect
B.F. Sword+10 Attack Damage
Chain Vest+20 Armor
Giant’s Belt+150 Health
Needlessly Large Rod+10 Ability Power
Negatron Cloak+20 Magic Resist
Recurve Bow+10 Attack Speed
Shadow B.F. Sword+10 Attack Damage
Shadow Chain Vest+20 Armor
Shadow Giant’s Belt+150 Health
Shadow Needlessly Large Rod+10 Ability Power
Shadow Negatron Cloak+20 Magic Resist
Shadow Recurve Bow+10 Attack Speed
Shadow Sparring Gloves+5% Crit & +5% Dodge
Shadow Spatula
Shadow Tear of the Goddess+15 Mana
Sparring Gloves+5% Crit
Spatula
Tear of the Goddess+15 Mana

B.F. Sword

NameCombinationEffect
BloodthirsterB.F. Sword + Negatron CloakBasic Attacks heal the wearer for 33% of the damage dealt. The first time the wearer would fall below 40% Health, they gain a shield equal to 30% max Health for 5 seconds
DeathbladeB.F. Sword (x2)Contributing to a kill grants +10 Attack Damage for the remainder of combat. This effect can stack any number of times (starting at 4).
Giant SlayerB.F. Sword + Recurve BowThe holder’s spells and basic attacks do 10% bonus damage. If the target has more than 1650 maximum Health, the bonus increases to 75%.
Guardian AngelB.F. Sword + Chain VestPrevents the wearer’s first death, placing them in stasis instead. After 2 seconds, they return with 400 Health and shed all negative effects.
Hextech GunbladeB.F. Sword + Needlessly Large RodThe holder’s spells heal them for 33% of the damage dealt. Excess healing fuels a shield that protects the holder against up to 300 damage.
Infinity EdgeB.F. Sword + Sparring GlovesThe user gains 75% Critical Strike Chance (including base components). Each point of Critical Strike Chance above 100% is converted to 0.5% Critical Strike Damage.
Skirmisher EmblemB.F. Sword + SpatulaThe holder gains the Skirmisher trait.
Spear of ShojinB.F. Sword + Tear of the GoddessThe holder’s basic attacks restore 5 Mana on-hit.
Zeke’s HeraldB.F. Sword + Giant’s BeltWhen combat begins, the wearer and all allies within 1 hex in the same row gain 25% bonus Attack Speed for the rest of combat.

Shadow B.F. Sword

NameCombinationEffect
RiskthirsterShadow B.F. Sword + Shadow Negatron CloakBasic Attacks heal the holder for 40% of the damage dealt. The holder takes 25% of their maximum Health in true damage at the beginning of combat. Each time the holder heals to 90% Health, they gain 40% Attack Speed for 4 seconds (does not stack).
Caustic DeathbladeShadow B.F. Sword (x2)Contributing to a kill grants +15 Attack Damage for the remainder of combat. This effect can stack any number of times (starting at 4 stacks). The wearer receives a penalty of -20% max health.
Spectral Giant SlayerShadow B.F. Sword + Shadow Recurve BowThe holder’s Abilities and attacks do 50% bonus damage if the target has more than 1100 maximum health.
Fallen Guardian AngelB.F. Sword + Chain VestPrevents the wearer’s first death, placing them in stasis instead. After 2 seconds, they return with 70% Health and shed all negative effects. After this effect triggers, the wearer’s Attack Speed is reduced by 50%.
Hextech Gunblade of ImmortalityShadow B.F. Sword + Shadow Needlessly Large RodThe holder’s spells heal the ally with the lowest percent health for 60% of the damage dealt. This heal cannot effect the holder.
Sacrificial Infinity EdgeShadow B.F. Sword + Shadow Sparring GlovesGrants 75% Critical Strike Chance (including components). Each point of Critical Strike Chance above 100% becomes +1% Critical Strike Damage. The holder also gains 30% Critical Strike Damage. Each time the holder attacks or casts their Ability, they take true damage equal to 3% of their max Health.
Forgotten EmblemShadow B.F. Sword + Shadow SpatulaThe holder gains the Forgotten Trait.
Spectral Spear of ShojinShadow B.F. Sword + Shadow Tear of the GoddessThe holder’s basic attacks restore an additional 14 Mana on-hit. The holder deals 15% less damage.
Zeke’s Bleak HeraldShadow B.F. Sword + Shadow Giant’s BeltWhen combat begins, the holder reduces the Attack Speed of all allies within 1 hexes in the same row by -20% Attack Speed. The holder then gains +40% Attack Speed for each affected ally.

Chain Vest

NameCombinationEffect
Bramble VestChain Vest (x2)Negates bonus damage from incoming critical hits. On being hit by a Basic Attack, deal 80/100/150 magic damage to all nearby enemies (once every 2.5 seconds max).
Frozen HeartChain Vest + Tear of the GoddessReduces the Attack Speed of enemies within 2 hexes by 25%.
Gargoyle StoneplateChain Vest + Negatron Cloak
The holder gains 18 Armor and Magic Resist for each enemy targeting them.
Guardian AngelChain Vest + B.F. SwordPrevents the wearer’s first death, placing them in stasis instead. After 2 seconds, they return with 400 Health and shed all negative effects.
Ironclad EmblemChain Vest + SpatulaThe holder gains the Ironclad trait.
Locket of the Iron SolariChain Vest + Needlessly Large Rod
When combat begins, the wearer and all allies within 2 hexes in the same row gain a shield that blocks 300/350/450 damage for 8 seconds.
Shroud of StillnessChain Vest + Sparring Gloves
When combat begins, shoots a beam straight ahead that delays affected enemies‘ first spell cast, increasing their max Mana by 35% until they cast.
Sunfire CapeChain Vest + Giant’s Belt
At the start of combat and every 2.5 seconds thereafter, a random enemy within 2 hexes is burned for 25% of their maximum health over 10 seconds. Any healing they receive is reduced by 50%.
Titan’s ResolveChain Vest + Recurve Bow
When the wearer takes damage or inflicts a critical hit, they gain 3 Attack Damage and Ability Power. Stacks up to 25 times, at which point the wearer gains 25 Armor and Magic Resistance, and increases in size.

Shadow Chain Vest

NameCombinationEffect
Refracted Bramble VestShadow Chain Vest (x2)Grants 200 bonus Armor (including components).
Frozen Dark HeartShadow Chain Vest + Shadow Tear of the GoddessAll enemies within 2 Hex(es) have their Attack Speed reduced by 35%. Allies within 1 Hex(es) have their Attack Speed reduced by 35%. This does not affect the wearer.
Gargoyle Stoneplate of ImmortalityShadow Chain Vest + Shadow Negatron Cloak
Every 2 seconds, the wearer heals themselves for 45 Health for each unit targeting them.
Fallen Guardian AngelShadow Chain Vest + Shadow B.F. SwordPrevents the wearer’s first death, placing them in stasis instead. After 2 seconds, they return with 70% Health and shed all negative effects. After this effect triggers, the wearer’s Attack Speed is reduced by 50%.
Cavalier EmblemShadow Chain Vest + Shadow SpatulaThe holder gains the Cavalier trait.
Locket of the Silver LunariShadow Chain Vest + Shadow Needlessly Large Rod
When combat begins, the holder and all allies with 2 hexes in the same row gain 60 bonus Armor and Magic Resist, but gain 5 less Mana per attack.
Dark Shroud of StillnessShadow Chain Vest + Shadow Sparring Gloves
When combat begins, shoots a beam straight ahead of and behind them that delays affected enemies‘ and allies‘ first spell cast, increasing their max Mana by 65% until they cast. Does not affect the holder.
Eclipse CapeShadow Chain Vest + Shadow Giant’s Belt
Every 1.5 seconds, a random enemy within 3 hexes is burned for 25% of their maximum Health over 10 seconds. Any healing they receive is reduced by 50%. The wearer is also burned for 2.5% of their maximum Health every second for 8 seconds.
Titan’s RevengeShadow Chain Vest + Shadow Recurve Bow
Every 3 seconds, the holder’s next attack deals 20% of the total damage they have taken since the last empowered attack as true damage.

Giant’s Belt

NameCombinationEffect
Warmog’s ArmorGiant’s Belt (x2)Grants 1000 bonus Health (including components).
Dawnbringer EmblemGiant’s Belt + SpatulaThe holder gains the Dawnbringer trait.
MorellonomiconGiant’s Belt + Needlessly Large RodWhen the holder deals damage with their spell, they burn the target, dealing 25% of the target’s maximum Health as true damage over 10 seconds and reducing healing by 50% for the duration of the burn.
RedemptionGiant’s Belt + Tear of the GoddessThe wearer radiates an aura to allies within 1 Hex, healing them for 20% of their missing Health every 5 seconds. Allies affected by the aura take 25% reduced damage from area-of-effect attacks.
Sunfire CapeGiant’s Belt + Chain VestAt the start of combat and every 2.5 seconds thereafter, a random enemy within 2 hexes is burned for 25% of their maximum health over 10 seconds. Any healing they receive is reduced by 50%.
Trap ClawGiant’s Belt + Sparring GlovesBlocks the first enemy spell that hits the wearer, and stuns the spell’s caster for 4 seconds.
Zeke’s HeraldGiant’s Belt + B.F. SwordWhen combat begins, the wearer and all allies within 1 hex in the same row gain 25% bonus Attack Speed for the rest of combat.
ZephyrGiant’s Belt + Negatron CloakWhen combat begins, the wearer summons a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds. This effect pierces CC immunity.
Zz’Rot PortalGiant’s Belt + Recurve BowAt the start of combat, the wearer taunts enemies within 2 hexes for 1 second. When the wearer dies, a Construct with 1500/2250/3000 (Scales with Stage) Health arises and taunts all nearby enemies again. Zz’Rot Portal Voidspawns that arise from summoned units are 25% effective.

Shadow Giant’s Belt

NameCombinationEffect
Warmog’s Sacrificial ArmorShadow Giant’s Belt (x2)Grants 1800 bonus Health (including components), but the wearer loses 60 Health each second.
Nightbringer EmblemShadow Giant’s Belt + Shadow SpatulaThe holder gains the Nightbringer trait.
Mor-evil-lonomiconShadow Giant’s Belt + Shadow Needlessly Large RodWhen the holder deals magic damage with their spell, the spell deals 50% less damage but they burn the target, dealing 100% of the target’s maximum Health as true damage over 25 seconds, and reducing healing by 50% for the duration of the burn.
Sacrificial RedemptionShadow Giant’s Belt + Shadow Tear of the GoddessThe wearer radiates an aura to all allies on the board, and heals them for 25% of their missing Health every 5 seconds. Each time this happens, the wearer damages themselves for 5% of their current health as true damage.
Eclipse CapeShadow Giant’s Belt + Shadow Chain VestEvery 1.5 seconds, a random enemy within 3 hexes is burned for 25% of their maximum Health over 10 seconds. Any healing they receive is reduced by 50%. The wearer is also burned for 2.5% of their maximum Health every second for 8 seconds.
Banshee’s ClawShadow Giant’s Belt + Shadow Sparring GlovesWhen combat begins, the holder and all allies within 1 hex in the same row gain a shield that blocks the first enemy Ability.
Zeke’s Bleak HeraldShadow Giant’s Belt + Shadow B.F. SwordWhen combat begins, the holder reduces the Attack Speed of all allies within 1 hexes in the same row by -20% Attack Speed. The holder then gains +40% Attack Speed for each affected ally.
Turbulent ZephyrShadow Giant’s Belt + Shadow Negatron CloakWhen combat begins, the wearer summons a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 8 seconds. The wearer also banishes themselves for 3 seconds.
Unstable Zz’Rot PortalShadow Giant’s Belt + Shadow Recurve BowWhen the wearer dies, a Construct with 500 Health arises to continue the fight. When it dies it deals 500 true damage to enemies within one hex. Unstable Zz’Rot Portal that arise from summoned units are 50% effective.

Negatron Cloak

NameCombinationEffect
BloodthirsterNegatron Cloak + B.F. SwordBasic Attacks heal the wearer for 33% of the damage dealt. The first time the wearer would fall below 40% Health, they gain a shield equal to 30% max Health for 5 seconds
Chalice of PowerNegatron Cloak + Tear of the GoddessWhen combat begins, the wearer and all allies within 1 hex in the same row gain 25 Ability Power for the rest of combat.
Dragon’s ClawNegatron Cloak (x2)Grants 250 bonus Magic Resist (including components).
Gargoyle StoneplateNegatron Cloak + Chain VestThe holder gains 18 Armor and Magic Resist for each enemy targeting them.
Ionic SparkNegatron Cloak + Needlessly Large RodEnemies within 2 hexes have their Magic Resist reduced by 50% (does not stack). When they cast a spell, they are zapped taking magic damage equal to 250% of their max Mana.
QuicksilverNegatron Cloak + Sparring GlovesThe wearer is immune to crowd control for the first 12 seconds of combat.
Redeemed EmblemNegatron Cloak + SpatulaThe holder gains the Redeemed trait.
Runaan’s HurricaneNegatron Cloak + Recurve BowBasic Attacks fire a bolt at another nearby enemy, dealing 75% of the wearer’s Attack Damage and applying on-hit effects. These bolts can critically strike.
ZephyrNegatron Cloak + Giant’s BeltWhen combat begins, the wearer summons a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds. This effect pierces CC immunity.

Shadow Negatron Cloak

NameCombinationEffect
Caustic QuicksilverShadow Negatron Cloak + Shadow Sparring GlovesThe wearer is immune to crowd control, but has 20% less max health.
Chalice of MaliceShadow Negatron Cloak + Shadow Tear of the GoddessWhen combat begins, all allies within 1 hex in the same row gain 40 Spell Power for the rest of combat. The wearer loses 20 Spell Power.
Gargoyle Stoneplate of ImmortalityShadow Negatron Cloak + Shadow Chain VestEvery 2 seconds, the wearer heals themselves for 45 Health for each unit targeting them.
Ionic Dark-SparkShadow Negatron Cloak + Shadow Needlessly Large RodEnemies and allies within 2 hex(es) are zapped when they cast an ability, taking magic damage scaling with their max Mana. Enemies take 200% of their max mana, and allies take 50% of their max mana. Whenever an ally or enemy is zapped, the wearer gains 10 Ability Power for the rest of combat.
Refracted Dragon’s ClawShadow Negatron Cloak (x2)
Reduces incoming magic damage by 15%. Negates bonus damage from incoming critical hits.
Revenant EmblemShadow Negatron Cloak + Shadow SpatulaThe holder gains the Revenant trait.
RiskthirsterShadow Negatron Cloak + Shadow B.F. SwordBasic Attacks heal the holder for 40% of the damage dealt. The holder takes 25% of their maximum Health in true damage at the beginning of combat. Each time the holder heals to 90% Health, they gain 40% Attack Speed for 4 seconds (does not stack).
Runaan’s Untamed HurricaneShadow Negatron Cloak + Shadow Recurve BowBasic Attacks fire bolts at 2 nearby enemies, dealing 50% of the wearer’s Attack Damage. These bolts can critically strike but do not apply on-hit effects.
Turbulent ZephyrShadow Negatron Cloak + Shadow Giant’s BeltWhen combat begins, the wearer summons a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 8 seconds. The wearer also banishes themselves for 3 seconds.

Needlessly Large Rod

NameCombinationEffect
Archangel’s StaffNeedlessly Large Rod + Tear of the GoddessEach time the wearer casts their spell, they gain Spell Power equal to 45% of their max Mana. This bonus Spell Power affects the same cast it was gained from.
Guinsoo’s RagebladeNeedlessly Large Rod + Recurve BowBasic Attacks grant +6% bonus Attack Speed for the rest of combat. This effect can stack any number of times.
Hextech GunbladeNeedlessly Large Rod + B.F. SwordThe holder’s spells heal them for 33% of the damage dealt. Excess healing fuels a shield that protects the holder against up to 300 damage.
Ionic SparkNeedlessly Large Rod + Negatron CloakEnemies within 2 hexes have their Magic Resist reduced by 50% (does not stack). When they cast a spell, they are zapped taking magic damage equal to 250% of their max Mana.
Jeweled GauntletNeedlessly Large Rod + Sparring GlovesThe holder’s spells can cause critical hits, and holder gains +40% Critical Strike Damage.
Locket of the Iron SolariNeedlessly Large Rod + Chain VestWhen combat begins, the wearer and all allies within 2 hexes in the same row gain a shield that blocks 300/350/450 damage for 8 seconds.
MorellonomiconNeedlessly Large Rod + Giant’s BeltWhen the holder deals damage with their spell, they burn the target, dealing 25% of the target’s maximum Health as true damage over 10 seconds and reducing healing by 50% for the duration of the burn.
Rabadon’s DeathcapNeedlessly Large Rod (x2)The holder gains 50 additional Ability Power.
Spellweaver EmblemNeedlessly Large Rod + SpatulaThe holder gains the Spell weaver trait.

Shadow Needlessly Large Rod

NameCombinationEffect
Archdemon’s StaffShadow Needlessly Large Rod + Shadow Tear of the Goddess
Each time the holder casts their spell, they gain maximum Health equal to 350% of their maximum Mana. The holder then heals for the maximum Health that was gained from that spell cast.
Dragonslayer EmblemShadow Needlessly Large Rod + Shadow SpatulaThe holder gains the Dragonslayer trait.
Guinsoo’s Sacrificial RagebladeShadow Needlessly Large Rod + Shadow Recurve BowBasic Attacks grant +9% bonus Attack Speed for the rest of combat, but the wearer is dealt 2.5% of their maximum Health each attack. The bonus Attack Speed can stack any number of times.
Hextech Gunblade of ImmortalityShadow Needlessly Large Rod + Shadow B.F. SwordThe holder’s spells heal the ally with the lowest percent health for 60% of the damage dealt. This heal cannot affect the holder.
Ionic Dark-SparkShadow Needlessly Large Rod + Shadow Negatron CloakEnemies and allies within 2 hex(es) are zapped when they cast an ability, taking magic damage scaling with their max Mana. Enemies take 200% of their max mana, and allies take 50% of their max mana. Whenever an ally or enemy is zapped, the wearer gains 10 Ability Power for the rest of combat.
Locket of the Silver LunariShadow Needlessly Large Rod + Shadow Chain VestWhen combat begins, the holder and all allies with 2 hexes in the same row gain 60 bonus Armor and Magic Resist, but gain 5 less Mana per attack.
Mor-evil-lonomiconShadow Needlessly Large Rod + Shadow Giant’s BeltWhen the holder deals magic damage with their spell, the spell deals 50% less damage but they burn the target, dealing 100% of the target’s maximum Health as true damage over 25 seconds, and reducing healing by 50% for the duration of the burn.
Rabadon’s Caustic DeathcapShadow Needlessly Large Rod (x2)The holder gains 125% additional Ability Power. The holder receives a penalty of -20% Max Health.
Sacrificial GauntletShadow Needlessly Large Rod + Shadow Sparring GlovesThe holder gains 40% Critical Strike Damage, and magic and true damage from their Ability can critically strike. The first time the holder casts their Ability each combat, they gain an additional 20% Critical Strike Chance for the remainder of combat (this bonus is also applied to the first Ability cast). Each time the holder casts their Ability, they deal 100% of max Mana multiplied by Star Level to themselves as true damage.

Recurve Bow

NameCombinationEffect
Giant SlayerRecurve Bow + B.F. SwordThe holder’s spells and basic attacks do 10% bonus damage. If the target has more than 1650 maximum Health, the bonus increases to 75%.
Guinsoo’s RagebladeRecurve Bow + Needlessly Large RodBasic Attacks grant +6% bonus Attack Speed for the rest of combat. This effect can stack any number of times.
Last WhisperRecurve Bow + Sparring GlovesWhen the wearer inflicts a critical hit, the target’s Armor is reduced by 70% for 5 seconds. This effect does not stack.
Legionnaire EmblemRecurve Bow + SpatulaThe holder gains the Legionnaire trait.
Rapid FirecannonRecurve Bow (x2)Increases the wearer’s Attack Range by 1 hex and grants 20% bonus Attack Speed. The wearer’s Basic Attacks can no longer miss.
Runaan’s HurricaneRecurve Bow + Negatron CloakBasic Attacks fire a bolt at another nearby enemy, dealing 75% of the wearer’s Attack Damage and applying on-hit effects. These bolts can critically strike.
Statikk ShivRecurve Bow + Tear of the GoddessEvery third Basic Attack from the wearer deals 70 magic damage to 4 enemies. Critical strikes from this effect reduce the targets‘ Magic Resist by 50% for 6 seconds.
Titan’s ResolveRecurve Bow + Chain VestWhen the wearer takes damage or inflicts a critical hit, they gain 3 Attack Damage and Ability Power. Stacks up to 25 times, at which point the wearer gains 25 Armor and Magic Resistance, and increases in size.
Zz’Rot PortalRecurve Bow + Giant’s BeltAt the start of combat, the wearer taunts enemies within 2 hexes for 1 second. When the wearer dies, a Construct with 1500/2250/3000 (Scales with Stage) Health arises and taunts all nearby enemies again. Zz’Rot Portal Voidspawns that arise from summoned units are 25% effective.


Shadow Recurve Bow

NameCombinationEffect
Final WhisperShadow Recurve Bow + Shadow Sparring GlovesWhen the wearer inflicts a critical hit, the target’s Armor and Magic Resist is reduced by 70% for 5 seconds. The wearer’s Armor and Magic Resist are also permanently reduced by 25%.
Guinsoo’s Sacrificial RagebladeShadow Recurve Bow + Shadow Needlessly Large RodBasic Attacks grant +9% bonus Attack Speed for the rest of combat, but the wearer is dealt 2.5% of their maximum Health each attack. The bonus Attack Speed can stack any number of times.
Hellion EmblemShadow Recurve Bow + Shadow SpatulaThe holder gains the Hellion trait.
Rapid DeathcannonShadow Recurve Bow (x2)Increases the holder’s Attack Range by 1 hex. Additionally, the holder gains +40% bonus Attack Speed when there are no enemies within 2 hex. The holder’s attacks can no longer miss.
Runaan’s Untamed HurricaneShadow Recurve Bow + Shadow Negatron CloakBasic Attacks fire bolts at 2 nearby enemies, dealing 50% of the wearer’s Attack Damage. These bolts can critically strike but do not apply on-hit effects.
Spectral Giant SlayerShadow Recurve Bow + Shadow B.F. SwordThe holder’s Abilities and attacks do 50% bonus damage if the target has more than 1100 maximum health.
Statikk StilettoShadow Recurve Bow + Shadow Tear of the GoddessEvery other Basic Attack from the wearer unleashes a chain lightning, dealing 70 magic damage to 4 enemies. The lightning can critically strike, dealing bonus damage and reducing the target’s Magic Resist by 50% for 6 seconds. The wearer receives a penalty of -33% Attack Damage
Titan’s RevengeShadow Recurve Bow + Shadow Chain VestEvery 3 seconds, the holder’s next attack deals 20% of the total damage they have taken since the last empowered attack as true damage.
Unstable Zz’Rot PortalShadow Recurve Bow + Shadow Giant’s BeltWhen the wearer dies, a Construct with 500 Health arises to continue the fight. When it dies it deals 500 true damage to enemies within one hex. Unstable Zz’Rot Portal that arise from summoned units are 50% effective.

Sparring Gloves

NameCombinationEffect
Assassin EmblemSparring Gloves + SpatulaThe holder gains the Assassin trait.
Hand of JusticeSparring Gloves + Tear of the GoddessAt the beginning of each planning phase, the wearer gains one of the following: +45 Attack Damage and Ability Power or Basic attacks and spells heal for 40% of damage dealt.
Infinity EdgeSparring Gloves + B.F. SwordThe user gains 75% Critical Strike Chance (including base components). Each point of Critical Strike Chance above 100% is converted to 0.5% Critical Strike Damage.
Jeweled GauntletSparring Gloves + Needlessly Large RodThe holder’s spells can cause critical hits, and holder gains +40% Critical Strike Damage.
Last WhisperSparring Gloves + Recurve BowWhen the wearer inflicts a critical hit, the target’s Armor is reduced by 70% for 5 seconds. This effect does not stack.
QuicksilverSparring Gloves + Negatron CloakThe wearer is immune to crowd control for the first 12 seconds of combat.
Shroud of StillnessSparring Gloves + Chain VestWhen combat begins, shoots a beam straight ahead that delays affected enemies‘ first spell cast, increasing their max Mana by 35% until they cast.
Thief’s GlovesSparring Gloves (x2)At the beginning of each planning phase, the wearer equips 2 temporary items. Temporary items increase in power based on your player level (consumes 3 item slots).
Trap ClawSparring Gloves + Giant’s BeltBlocks the first enemy spell that hits the wearer, and stuns the spell’s caster for 4 seconds.

Shadow Sparring Gloves

NameCombinationEffect
Abomination EmblemShadow Sparring Gloves + Shadow SpatulaThe holder gains the Abomination trait.
Banshee’s ClawShadow Sparring Gloves + Shadow Giant’s BeltWhen combat begins, the holder and all allies within 1 hex in the same row gain a shield that blocks the first enemy Ability.
Caustic QuicksilverShadow Sparring Gloves + Shadow Negatron CloakThe wearer is immune to crowd control, but has 20% less max health.
Dark Shroud of StillnessShadow Sparring Gloves + Shadow Chain VestWhen combat begins, shoots a beam straight ahead of and behind them that delays affected enemies‘ and allies‘ first spell cast, increasing their max Mana by 65% until they cast. Does not affect the holder.
Final WhisperShadow Sparring Gloves + Shadow Recurve BowWhen the wearer inflicts a critical hit, the target’s Armor and Magic Resist is reduced by 70% for 5 seconds. The wearer’s Armor and Magic Resist are also permanently reduced by 25%.
Hand of VengenceShadow Sparring Gloves + Shadow Tear of the GoddessThe holder begins combat with two buffs: +40 Attack Damage and +40 Spell Power; Basic Attacks and Spells heal for 40% of damage dealt After each takedown, if the holder has these buffs, they lose them; if they do not, they get both buffs again.
Sacrificial GauntletShadow Sparring Gloves + Shadow Needlessly Large RodThe holder gains 40% Critical Strike Damage, and magic and true damage from their Ability can critically strike. The first time the holder casts their Ability each combat, they gain an additional 20% Critical Strike Chance for the remainder of combat (this bonus is also applied to the first Ability cast). Each time the holder casts their Ability, they deal 100% of max Mana multiplied by Star Level to themselves as true damage.
Sacrificial Infinity EdgeShadow Sparring Gloves + Shadow B.F. SwordGrants 75% Critical Strike Chance (including components). Each point of Critical Strike Chance above 100% becomes +1% Critical Strike Damage. The holder also gains 30% Critical Strike Damage. Each time the holder attacks or casts their Ability, they take true damage equal to 3% of their max Health.
Trickster’s GloveShadow Sparring Gloves (x2)At the beginning of each planning phase, the wearer equips 2 temporary items. These Items are always full shadow items.

Tear of the Goddess

NameCombinationEffect
Archangel’s StaffTear of the Goddess + Needlessly Large RodEach time the wearer casts their spell, they gain Spell Power equal to 45% of their max Mana. This bonus Spell Power affects the same cast it was gained from.
Blue BuffTear of the Goddess (x2)After casting their spell, the wearer’s Mana is set to 20.
Chalice of PowerTear of the Goddess + Negatron CloakWhen combat begins, the wearer and all allies within 1 hex in the same row gain 25 Ability Power for the rest of combat.
Frozen HeartTear of the Goddess + Chain VestReduces the Attack Speed of enemies within 2 hexes by 25%.
Hand of JusticeTear of the Goddess + Sparring GlovesAt the beginning of each planning phase, the wearer gains one of the following: +45 Attack Damage and Ability Power or Basic attacks and spells heal for 40% of damage dealt.
RedemptionTear of the Goddess + Giant’s BeltThe wearer radiates an aura to allies within 1 Hex, healing them for 20% of their missing Health every 5 seconds. Allies affected by the aura take 25% reduced damage from area-of-effect attacks.
Renewer EmblemTear of the Goddess + SpatulaThe holder gains the Renewer trait.
Spear of ShojinTear of the Goddess + B.F. SwordThe holder’s basic attacks restore 5 Mana on-hit.
Statikk ShivTear of the Goddess + Recurve BowEvery third Basic Attack from the wearer deals 70 magic damage to 4 enemies. Critical strikes from this effect reduce the targets‘ Magic Resist by 50% for 6 seconds.

Shadow Tear of the Goddess

NameCombinationEffect
Archdemon’s StaffShadow Tear of the Goddess + Shadow Needlessly Large RodEach time the holder casts their spell, they gain maximum Health equal to 350% of their maximum Mana. The holder then heals for the maximum Health that was gained from that spell cast.
Chalice of MaliceShadow Tear of the Goddess + Shadow Negatron CloakWhen combat begins, all allies within 1 hex in the same row gain 40 Spell Power for the rest of combat. The wearer loses 20 Spell Power.
Coven EmblemShadow Tear of the Goddess + Shadow SpatulaThe holder gains the Coven trait.
Frozen Dark HeartShadow Tear of the Goddess + Shadow Chain VestAll enemies within 2 Hex(es) have their Attack Speed reduced by 35%. Allies within 1 Hex(es) have their Attack Speed reduced by 35%. This does not affect the wearer.
Hand of VengeanceShadow Tear of the Goddess + Shadow Sparring GlovesThe holder begins combat with two buffs: +40 Attack Damage and +40 Spell Power; Basic Attacks and Spells heal for 40% of damage dealt After each takedown, if the holder has these buffs, they lose them; if they do not, they get both buffs again.
Sacrificial RedemptionShadow Tear of the Goddess + Shadow Giant’s BeltThe wearer radiates an aura to all allies on the board, and heals them for 25% of their missing Health every 5 seconds. Each time this happens, the wearer damages themselves for 5% of their current health as true damage.
Spectral Spear of ShojinShadow Tear of the Goddess + Shadow B.F. SwordThe holder’s basic attacks restore an additional 14 Mana on-hit. The holder deals 15% less damage.
Statikk StilettoShadow Tear of the Goddess + Shadow Recurve BowEvery other Basic Attack from the wearer unleashes a chain lightning, dealing 70 magic damage to 4 enemies. The lightning can critically strike, dealing bonus damage and reducing the target’s Magic Resist by 50% for 6 seconds. The wearer receives a penalty of -33% Attack Damage
Very Dark Blue BuffShadow Tear of the Goddess (x2)After casting their spell, the wearer’s Mana is set to 15. If the wearer has less than 60% health, this is increased to 50.


Spatula

NameCombinationEffect
Assassin EmblemSpatula + Sparring GlovesThe holder gains the Assassin trait.
Dawnbringer EmblemSpatula + Giant’s BeltThe holder gains the Dawnbringer trait.
Force of NatureSpatula (x2)Gain +1 team size.
Ironclad EmblemSpatula + Chain VestThe holder gains the Ironclad trait.
Legionnaire EmblemSpatula + Recurve BowThe holder gains the Legionnaire trait.
Redeemed EmblemSpatula + Negatron CloakThe holder gains the Redeemed trait.
Renewer EmblemSpatula + Tear of the GoddessThe holder gains the Renewer trait.
Skirmisher EmblemSpatula + B.F. SwordThe holder gains the Skirmisher trait.
Spellweaver EmblemSpatula + Needlessly Large RodThe holder gains the Spellweaver trait.

Shadow Spatula

NameCombinationEffect
Abomination EmblemShadow Spatula + Shadow Sparring GlovesThe holder gains the Abomination trait.
Cavalier EmblemShadow Spatula + Shadow Chain VestThe holder gains the Cavalier trait.
Coven EmblemShadow Spatula + Shadow Tear of the GoddessThe holder gains the Coven trait.
Dragonslayer EmblemShadow Spatula + Shadow Needlessly Large RodThe holder gains the Dragonslayer trait.
Force of DarknessShadow Spatula (x2)Wearer’s team gains +2 maximum team size, but the player’s Little Legends takes 100% extra damage.
Forgotten EmblemShadow Spatula + Shadow B.F. SwordThe holder gains the Forgotten Trait.
Hellion EmblemShadow Spatula + Shadow Recurve BowThe holder gains the Hellion trait.
Nightbringer EmblemShadow Spatula + Shadow Giant’s BeltThe holder gains the Nightbringer trait.
Revenant EmblemShadow Spatula + Shadow Negatron CloakThe holder gains the Revenant trait.


Final Words

That is it for now but stay tuned as we are going to be bringing you more content like this in the days to come. Until then, comment below let us know what you think of the TFT Set 5. Is it better than the previous meta?