Teamfight Tactics, a spin-off of the ever-popular League of Legends video game. Hence, most of the items in TFT are either the same or a little altered version of the ones available in the original game. So, today, we will be talking about the current TFT Set 5: Reckoning items, their combinations, and effects. Think of it as a TFT Set 5 item cheat sheet.
Veteran TFT players would already be accustomed to the game’s set mechanics but since the game is getting more and more popular with each passing day, let us explain to the newcomers what the TFT set means so they have an understanding of how things work in the game.
What Are TFT Sets
With every few patches, the developers introduce a new meta in the game called Sets. With these new sets, a brand-new combination of TFT Champions, Items, traits, classes, and abilities are introduced into the game to keep things exciting.
TFT was running Set 4 a while back, but from April 14th, the developers introduced Set 5, which brought in a ton of new content. So, to clear things up, we have here a cheat sheet of all the items, combinations, and effects.
Set 5: Reckoning Cheat Sheet
With everyone reading this article being a gamer, we understand that time is precision, and there are TFT games to be played. As a result, we will keep this to the point, giving you just the information you need. So, without any further delays, let’s begin.
Base Items
Name
Effect
B.F. Sword
+10 Attack Damage
Chain Vest
+20 Armor
Giant’s Belt
+150 Health
Needlessly Large Rod
+10 Ability Power
Negatron Cloak
+20 Magic Resist
Recurve Bow
+10 Attack Speed
Shadow B.F. Sword
+10 Attack Damage
Shadow Chain Vest
+20 Armor
Shadow Giant’s Belt
+150 Health
Shadow Needlessly Large Rod
+10 Ability Power
Shadow Negatron Cloak
+20 Magic Resist
Shadow Recurve Bow
+10 Attack Speed
Shadow Sparring Gloves
+5% Crit & +5% Dodge
Shadow Spatula
–
Shadow Tear of the Goddess
+15 Mana
Sparring Gloves
+5% Crit
Spatula
–
Tear of the Goddess
+15 Mana
B.F. Sword
Name
Combination
Effect
Bloodthirster
B.F. Sword + Negatron Cloak
Basic Attacks heal the wearer for 33% of the damage dealt. The first time the wearer would fall below 40% Health, they gain a shield equal to 30% max Health for 5 seconds
Deathblade
B.F. Sword (x2)
Contributing to a kill grants +10 Attack Damage for the remainder of combat. This effect can stack any number of times (starting at 4).
Giant Slayer
B.F. Sword + Recurve Bow
The holder’s spells and basic attacks do 10% bonus damage. If the target has more than 1650 maximum Health, the bonus increases to 75%.
Guardian Angel
B.F. Sword + Chain Vest
Prevents the wearer’s first death, placing them in stasis instead. After 2 seconds, they return with 400 Health and shed all negative effects.
Hextech Gunblade
B.F. Sword + Needlessly Large Rod
The holder’s spells heal them for 33% of the damage dealt. Excess healing fuels a shield that protects the holder against up to 300 damage.
Infinity Edge
B.F. Sword + Sparring Gloves
The user gains 75% Critical Strike Chance (including base components). Each point of Critical Strike Chance above 100% is converted to 0.5% Critical Strike Damage.
Skirmisher Emblem
B.F. Sword + Spatula
The holder gains the Skirmisher trait.
Spear of Shojin
B.F. Sword + Tear of the Goddess
The holder’s basic attacks restore 5 Mana on-hit.
Zeke’s Herald
B.F. Sword + Giant’s Belt
When combat begins, the wearer and all allies within 1 hex in the same row gain 25% bonus Attack Speed for the rest of combat.
Shadow B.F. Sword
Name
Combination
Effect
Riskthirster
Shadow B.F. Sword + Shadow Negatron Cloak
Basic Attacks heal the holder for 40% of the damage dealt. The holder takes 25% of their maximum Health in true damage at the beginning of combat. Each time the holder heals to 90% Health, they gain 40% Attack Speed for 4 seconds (does not stack).
Caustic Deathblade
Shadow B.F. Sword (x2)
Contributing to a kill grants +15 Attack Damage for the remainder of combat. This effect can stack any number of times (starting at 4 stacks). The wearer receives a penalty of -20% max health.
Spectral Giant Slayer
Shadow B.F. Sword + Shadow Recurve Bow
The holder’s Abilities and attacks do 50% bonus damage if the target has more than 1100 maximum health.
Fallen Guardian Angel
B.F. Sword + Chain Vest
Prevents the wearer’s first death, placing them in stasis instead. After 2 seconds, they return with 70% Health and shed all negative effects. After this effect triggers, the wearer’s Attack Speed is reduced by 50%.
Hextech Gunblade of Immortality
Shadow B.F. Sword + Shadow Needlessly Large Rod
The holder’s spells heal the ally with the lowest percent health for 60% of the damage dealt. This heal cannot effect the holder.
Sacrificial Infinity Edge
Shadow B.F. Sword + Shadow Sparring Gloves
Grants 75% Critical Strike Chance (including components). Each point of Critical Strike Chance above 100% becomes +1% Critical Strike Damage. The holder also gains 30% Critical Strike Damage. Each time the holder attacks or casts their Ability, they take true damage equal to 3% of their max Health.
Forgotten Emblem
Shadow B.F. Sword + Shadow Spatula
The holder gains the Forgotten Trait.
Spectral Spear of Shojin
Shadow B.F. Sword + Shadow Tear of the Goddess
The holder’s basic attacks restore an additional 14 Mana on-hit. The holder deals 15% less damage.
Zeke’s Bleak Herald
Shadow B.F. Sword + Shadow Giant’s Belt
When combat begins, the holder reduces the Attack Speed of all allies within 1 hexes in the same row by -20% Attack Speed. The holder then gains +40% Attack Speed for each affected ally.
Chain Vest
Name
Combination
Effect
Bramble Vest
Chain Vest (x2)
Negates bonus damage from incoming critical hits. On being hit by a Basic Attack, deal 80/100/150 magic damage to all nearby enemies (once every 2.5 seconds max).
Frozen Heart
Chain Vest + Tear of the Goddess
Reduces the Attack Speed of enemies within 2 hexes by 25%.
Gargoyle Stoneplate
Chain Vest + Negatron Cloak
The holder gains 18 Armor and Magic Resist for each enemy targeting them.
Guardian Angel
Chain Vest + B.F. Sword
Prevents the wearer’s first death, placing them in stasis instead. After 2 seconds, they return with 400 Health and shed all negative effects.
Ironclad Emblem
Chain Vest + Spatula
The holder gains the Ironclad trait.
Locket of the Iron Solari
Chain Vest + Needlessly Large Rod
When combat begins, the wearer and all allies within 2 hexes in the same row gain a shield that blocks 300/350/450 damage for 8 seconds.
Shroud of Stillness
Chain Vest + Sparring Gloves
When combat begins, shoots a beam straight ahead that delays affected enemies’ first spell cast, increasing their max Mana by 35% until they cast.
Sunfire Cape
Chain Vest + Giant’s Belt
At the start of combat and every 2.5 seconds thereafter, a random enemy within 2 hexes is burned for 25% of their maximum health over 10 seconds. Any healing they receive is reduced by 50%.
Titan’s Resolve
Chain Vest + Recurve Bow
When the wearer takes damage or inflicts a critical hit, they gain 3 Attack Damage and Ability Power. Stacks up to 25 times, at which point the wearer gains 25 Armor and Magic Resistance, and increases in size.
Shadow Chain Vest
Name
Combination
Effect
Refracted Bramble Vest
Shadow Chain Vest (x2)
Grants 200 bonus Armor (including components).
Frozen Dark Heart
Shadow Chain Vest + Shadow Tear of the Goddess
All enemies within 2 Hex(es) have their Attack Speed reduced by 35%. Allies within 1 Hex(es) have their Attack Speed reduced by 35%. This does not affect the wearer.
Gargoyle Stoneplate of Immortality
Shadow Chain Vest + Shadow Negatron Cloak
Every 2 seconds, the wearer heals themselves for 45 Health for each unit targeting them.
Fallen Guardian Angel
Shadow Chain Vest + Shadow B.F. Sword
Prevents the wearer’s first death, placing them in stasis instead. After 2 seconds, they return with 70% Health and shed all negative effects. After this effect triggers, the wearer’s Attack Speed is reduced by 50%.
Cavalier Emblem
Shadow Chain Vest + Shadow Spatula
The holder gains the Cavalier trait.
Locket of the Silver Lunari
Shadow Chain Vest + Shadow Needlessly Large Rod
When combat begins, the holder and all allies with 2 hexes in the same row gain 60 bonus Armor and Magic Resist, but gain 5 less Mana per attack.
Dark Shroud of Stillness
Shadow Chain Vest + Shadow Sparring Gloves
When combat begins, shoots a beam straight ahead of and behind them that delays affected enemies’ and allies’ first spell cast, increasing their max Mana by 65% until they cast. Does not affect the holder.
Eclipse Cape
Shadow Chain Vest + Shadow Giant’s Belt
Every 1.5 seconds, a random enemy within 3 hexes is burned for 25% of their maximum Health over 10 seconds. Any healing they receive is reduced by 50%. The wearer is also burned for 2.5% of their maximum Health every second for 8 seconds.
Titan’s Revenge
Shadow Chain Vest + Shadow Recurve Bow
Every 3 seconds, the holder’s next attack deals 20% of the total damage they have taken since the last empowered attack as true damage.
Giant’s Belt
Name
Combination
Effect
Warmog’s Armor
Giant’s Belt (x2)
Grants 1000 bonus Health (including components).
Dawnbringer Emblem
Giant’s Belt + Spatula
The holder gains the Dawnbringer trait.
Morellonomicon
Giant’s Belt + Needlessly Large Rod
When the holder deals damage with their spell, they burn the target, dealing 25% of the target’s maximum Health as true damage over 10 seconds and reducing healing by 50% for the duration of the burn.
Redemption
Giant’s Belt + Tear of the Goddess
The wearer radiates an aura to allies within 1 Hex, healing them for 20% of their missing Health every 5 seconds. Allies affected by the aura take 25% reduced damage from area-of-effect attacks.
Sunfire Cape
Giant’s Belt + Chain Vest
At the start of combat and every 2.5 seconds thereafter, a random enemy within 2 hexes is burned for 25% of their maximum health over 10 seconds. Any healing they receive is reduced by 50%.
Trap Claw
Giant’s Belt + Sparring Gloves
Blocks the first enemy spell that hits the wearer, and stuns the spell’s caster for 4 seconds.
Zeke’s Herald
Giant’s Belt + B.F. Sword
When combat begins, the wearer and all allies within 1 hex in the same row gain 25% bonus Attack Speed for the rest of combat.
Zephyr
Giant’s Belt + Negatron Cloak
When combat begins, the wearer summons a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds. This effect pierces CC immunity.
Zz’Rot Portal
Giant’s Belt + Recurve Bow
At the start of combat, the wearer taunts enemies within 2 hexes for 1 second. When the wearer dies, a Construct with 1500/2250/3000 (Scales with Stage) Health arises and taunts all nearby enemies again. Zz’Rot Portal Voidspawns that arise from summoned units are 25% effective.
Shadow Giant’s Belt
Name
Combination
Effect
Warmog’s Sacrificial Armor
Shadow Giant’s Belt (x2)
Grants 1800 bonus Health (including components), but the wearer loses 60 Health each second.
Nightbringer Emblem
Shadow Giant’s Belt + Shadow Spatula
The holder gains the Nightbringer trait.
Mor-evil-lonomicon
Shadow Giant’s Belt + Shadow Needlessly Large Rod
When the holder deals magic damage with their spell, the spell deals 50% less damage but they burn the target, dealing 100% of the target’s maximum Health as true damage over 25 seconds, and reducing healing by 50% for the duration of the burn.
Sacrificial Redemption
Shadow Giant’s Belt + Shadow Tear of the Goddess
The wearer radiates an aura to all allies on the board, and heals them for 25% of their missing Health every 5 seconds. Each time this happens, the wearer damages themselves for 5% of their current health as true damage.
Eclipse Cape
Shadow Giant’s Belt + Shadow Chain Vest
Every 1.5 seconds, a random enemy within 3 hexes is burned for 25% of their maximum Health over 10 seconds. Any healing they receive is reduced by 50%. The wearer is also burned for 2.5% of their maximum Health every second for 8 seconds.
Banshee’s Claw
Shadow Giant’s Belt + Shadow Sparring Gloves
When combat begins, the holder and all allies within 1 hex in the same row gain a shield that blocks the first enemy Ability.
Zeke’s Bleak Herald
Shadow Giant’s Belt + Shadow B.F. Sword
When combat begins, the holder reduces the Attack Speed of all allies within 1 hexes in the same row by -20% Attack Speed. The holder then gains +40% Attack Speed for each affected ally.
Turbulent Zephyr
Shadow Giant’s Belt + Shadow Negatron Cloak
When combat begins, the wearer summons a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 8 seconds. The wearer also banishes themselves for 3 seconds.
Unstable Zz’Rot Portal
Shadow Giant’s Belt + Shadow Recurve Bow
When the wearer dies, a Construct with 500 Health arises to continue the fight. When it dies it deals 500 true damage to enemies within one hex. Unstable Zz’Rot Portal that arise from summoned units are 50% effective.
Negatron Cloak
Name
Combination
Effect
Bloodthirster
Negatron Cloak + B.F. Sword
Basic Attacks heal the wearer for 33% of the damage dealt. The first time the wearer would fall below 40% Health, they gain a shield equal to 30% max Health for 5 seconds
Chalice of Power
Negatron Cloak + Tear of the Goddess
When combat begins, the wearer and all allies within 1 hex in the same row gain 25 Ability Power for the rest of combat.
The holder gains 18 Armor and Magic Resist for each enemy targeting them.
Ionic Spark
Negatron Cloak + Needlessly Large Rod
Enemies within 2 hexes have their Magic Resist reduced by 50% (does not stack). When they cast a spell, they are zapped taking magic damage equal to 250% of their max Mana.
Quicksilver
Negatron Cloak + Sparring Gloves
The wearer is immune to crowd control for the first 12 seconds of combat.
Redeemed Emblem
Negatron Cloak + Spatula
The holder gains the Redeemed trait.
Runaan’s Hurricane
Negatron Cloak + Recurve Bow
Basic Attacks fire a bolt at another nearby enemy, dealing 75% of the wearer’s Attack Damage and applying on-hit effects. These bolts can critically strike.
Zephyr
Negatron Cloak + Giant’s Belt
When combat begins, the wearer summons a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds. This effect pierces CC immunity.
Shadow Negatron Cloak
Name
Combination
Effect
Caustic Quicksilver
Shadow Negatron Cloak + Shadow Sparring Gloves
The wearer is immune to crowd control, but has 20% less max health.
Chalice of Malice
Shadow Negatron Cloak + Shadow Tear of the Goddess
When combat begins, all allies within 1 hex in the same row gain 40 Spell Power for the rest of combat. The wearer loses 20 Spell Power.
Gargoyle Stoneplate of Immortality
Shadow Negatron Cloak + Shadow Chain Vest
Every 2 seconds, the wearer heals themselves for 45 Health for each unit targeting them.
Ionic Dark-Spark
Shadow Negatron Cloak + Shadow Needlessly Large Rod
Enemies and allies within 2 hex(es) are zapped when they cast an ability, taking magic damage scaling with their max Mana. Enemies take 200% of their max mana, and allies take 50% of their max mana. Whenever an ally or enemy is zapped, the wearer gains 10 Ability Power for the rest of combat.
Refracted Dragon’s Claw
Shadow Negatron Cloak (x2)
Reduces incoming magic damage by 15%. Negates bonus damage from incoming critical hits.
Revenant Emblem
Shadow Negatron Cloak + Shadow Spatula
The holder gains the Revenant trait.
Riskthirster
Shadow Negatron Cloak + Shadow B.F. Sword
Basic Attacks heal the holder for 40% of the damage dealt. The holder takes 25% of their maximum Health in true damage at the beginning of combat. Each time the holder heals to 90% Health, they gain 40% Attack Speed for 4 seconds (does not stack).
Runaan’s Untamed Hurricane
Shadow Negatron Cloak + Shadow Recurve Bow
Basic Attacks fire bolts at 2 nearby enemies, dealing 50% of the wearer’s Attack Damage. These bolts can critically strike but do not apply on-hit effects.
Turbulent Zephyr
Shadow Negatron Cloak + Shadow Giant’s Belt
When combat begins, the wearer summons a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 8 seconds. The wearer also banishes themselves for 3 seconds.
Needlessly Large Rod
Name
Combination
Effect
Archangel’s Staff
Needlessly Large Rod + Tear of the Goddess
Each time the wearer casts their spell, they gain Spell Power equal to 45% of their max Mana. This bonus Spell Power affects the same cast it was gained from.
Guinsoo’s Rageblade
Needlessly Large Rod + Recurve Bow
Basic Attacks grant +6% bonus Attack Speed for the rest of combat. This effect can stack any number of times.
Hextech Gunblade
Needlessly Large Rod + B.F. Sword
The holder’s spells heal them for 33% of the damage dealt. Excess healing fuels a shield that protects the holder against up to 300 damage.
Ionic Spark
Needlessly Large Rod + Negatron Cloak
Enemies within 2 hexes have their Magic Resist reduced by 50% (does not stack). When they cast a spell, they are zapped taking magic damage equal to 250% of their max Mana.
Jeweled Gauntlet
Needlessly Large Rod + Sparring Gloves
The holder’s spells can cause critical hits, and holder gains +40% Critical Strike Damage.
Locket of the Iron Solari
Needlessly Large Rod + Chain Vest
When combat begins, the wearer and all allies within 2 hexes in the same row gain a shield that blocks 300/350/450 damage for 8 seconds.
Morellonomicon
Needlessly Large Rod + Giant’s Belt
When the holder deals damage with their spell, they burn the target, dealing 25% of the target’s maximum Health as true damage over 10 seconds and reducing healing by 50% for the duration of the burn.
Rabadon’s Deathcap
Needlessly Large Rod (x2)
The holder gains 50 additional Ability Power.
Spellweaver Emblem
Needlessly Large Rod + Spatula
The holder gains the Spell weaver trait.
Shadow Needlessly Large Rod
Name
Combination
Effect
Archdemon’s Staff
Shadow Needlessly Large Rod + Shadow Tear of the Goddess
Each time the holder casts their spell, they gain maximum Health equal to 350% of their maximum Mana. The holder then heals for the maximum Health that was gained from that spell cast.
Dragonslayer Emblem
Shadow Needlessly Large Rod + Shadow Spatula
The holder gains the Dragonslayer trait.
Guinsoo’s Sacrificial Rageblade
Shadow Needlessly Large Rod + Shadow Recurve Bow
Basic Attacks grant +9% bonus Attack Speed for the rest of combat, but the wearer is dealt 2.5% of their maximum Health each attack. The bonus Attack Speed can stack any number of times.
Hextech Gunblade of Immortality
Shadow Needlessly Large Rod + Shadow B.F. Sword
The holder’s spells heal the ally with the lowest percent health for 60% of the damage dealt. This heal cannot affect the holder.
Ionic Dark-Spark
Shadow Needlessly Large Rod + Shadow Negatron Cloak
Enemies and allies within 2 hex(es) are zapped when they cast an ability, taking magic damage scaling with their max Mana. Enemies take 200% of their max mana, and allies take 50% of their max mana. Whenever an ally or enemy is zapped, the wearer gains 10 Ability Power for the rest of combat.
Locket of the Silver Lunari
Shadow Needlessly Large Rod + Shadow Chain Vest
When combat begins, the holder and all allies with 2 hexes in the same row gain 60 bonus Armor and Magic Resist, but gain 5 less Mana per attack.
Mor-evil-lonomicon
Shadow Needlessly Large Rod + Shadow Giant’s Belt
When the holder deals magic damage with their spell, the spell deals 50% less damage but they burn the target, dealing 100% of the target’s maximum Health as true damage over 25 seconds, and reducing healing by 50% for the duration of the burn.
Rabadon’s Caustic Deathcap
Shadow Needlessly Large Rod (x2)
The holder gains 125% additional Ability Power. The holder receives a penalty of -20% Max Health.
Sacrificial Gauntlet
Shadow Needlessly Large Rod + Shadow Sparring Gloves
The holder gains 40% Critical Strike Damage, and magic and true damage from their Ability can critically strike. The first time the holder casts their Ability each combat, they gain an additional 20% Critical Strike Chance for the remainder of combat (this bonus is also applied to the first Ability cast). Each time the holder casts their Ability, they deal 100% of max Mana multiplied by Star Level to themselves as true damage.
Recurve Bow
Name
Combination
Effect
Giant Slayer
Recurve Bow + B.F. Sword
The holder’s spells and basic attacks do 10% bonus damage. If the target has more than 1650 maximum Health, the bonus increases to 75%.
Guinsoo’s Rageblade
Recurve Bow + Needlessly Large Rod
Basic Attacks grant +6% bonus Attack Speed for the rest of combat. This effect can stack any number of times.
Last Whisper
Recurve Bow + Sparring Gloves
When the wearer inflicts a critical hit, the target’s Armor is reduced by 70% for 5 seconds. This effect does not stack.
Legionnaire Emblem
Recurve Bow + Spatula
The holder gains the Legionnaire trait.
Rapid Firecannon
Recurve Bow (x2)
Increases the wearer’s Attack Range by 1 hex and grants 20% bonus Attack Speed. The wearer’s Basic Attacks can no longer miss.
Runaan’s Hurricane
Recurve Bow + Negatron Cloak
Basic Attacks fire a bolt at another nearby enemy, dealing 75% of the wearer’s Attack Damage and applying on-hit effects. These bolts can critically strike.
Statikk Shiv
Recurve Bow + Tear of the Goddess
Every third Basic Attack from the wearer deals 70 magic damage to 4 enemies. Critical strikes from this effect reduce the targets’ Magic Resist by 50% for 6 seconds.
Titan’s Resolve
Recurve Bow + Chain Vest
When the wearer takes damage or inflicts a critical hit, they gain 3 Attack Damage and Ability Power. Stacks up to 25 times, at which point the wearer gains 25 Armor and Magic Resistance, and increases in size.
Zz’Rot Portal
Recurve Bow + Giant’s Belt
At the start of combat, the wearer taunts enemies within 2 hexes for 1 second. When the wearer dies, a Construct with 1500/2250/3000 (Scales with Stage) Health arises and taunts all nearby enemies again. Zz’Rot Portal Voidspawns that arise from summoned units are 25% effective.
Shadow Recurve Bow
Name
Combination
Effect
Final Whisper
Shadow Recurve Bow + Shadow Sparring Gloves
When the wearer inflicts a critical hit, the target’s Armor and Magic Resist is reduced by 70% for 5 seconds. The wearer’s Armor and Magic Resist are also permanently reduced by 25%.
Guinsoo’s Sacrificial Rageblade
Shadow Recurve Bow + Shadow Needlessly Large Rod
Basic Attacks grant +9% bonus Attack Speed for the rest of combat, but the wearer is dealt 2.5% of their maximum Health each attack. The bonus Attack Speed can stack any number of times.
Hellion Emblem
Shadow Recurve Bow + Shadow Spatula
The holder gains the Hellion trait.
Rapid Deathcannon
Shadow Recurve Bow (x2)
Increases the holder’s Attack Range by 1 hex. Additionally, the holder gains +40% bonus Attack Speed when there are no enemies within 2 hex. The holder’s attacks can no longer miss.
Runaan’s Untamed Hurricane
Shadow Recurve Bow + Shadow Negatron Cloak
Basic Attacks fire bolts at 2 nearby enemies, dealing 50% of the wearer’s Attack Damage. These bolts can critically strike but do not apply on-hit effects.
Spectral Giant Slayer
Shadow Recurve Bow + Shadow B.F. Sword
The holder’s Abilities and attacks do 50% bonus damage if the target has more than 1100 maximum health.
Statikk Stiletto
Shadow Recurve Bow + Shadow Tear of the Goddess
Every other Basic Attack from the wearer unleashes a chain lightning, dealing 70 magic damage to 4 enemies. The lightning can critically strike, dealing bonus damage and reducing the target’s Magic Resist by 50% for 6 seconds. The wearer receives a penalty of -33% Attack Damage
Titan’s Revenge
Shadow Recurve Bow + Shadow Chain Vest
Every 3 seconds, the holder’s next attack deals 20% of the total damage they have taken since the last empowered attack as true damage.
Unstable Zz’Rot Portal
Shadow Recurve Bow + Shadow Giant’s Belt
When the wearer dies, a Construct with 500 Health arises to continue the fight. When it dies it deals 500 true damage to enemies within one hex. Unstable Zz’Rot Portal that arise from summoned units are 50% effective.
Sparring Gloves
Name
Combination
Effect
Assassin Emblem
Sparring Gloves + Spatula
The holder gains the Assassin trait.
Hand of Justice
Sparring Gloves + Tear of the Goddess
At the beginning of each planning phase, the wearer gains one of the following: +45 Attack Damage and Ability Power or Basic attacks and spells heal for 40% of damage dealt.
Infinity Edge
Sparring Gloves + B.F. Sword
The user gains 75% Critical Strike Chance (including base components). Each point of Critical Strike Chance above 100% is converted to 0.5% Critical Strike Damage.
Jeweled Gauntlet
Sparring Gloves + Needlessly Large Rod
The holder’s spells can cause critical hits, and holder gains +40% Critical Strike Damage.
Last Whisper
Sparring Gloves + Recurve Bow
When the wearer inflicts a critical hit, the target’s Armor is reduced by 70% for 5 seconds. This effect does not stack.
Quicksilver
Sparring Gloves + Negatron Cloak
The wearer is immune to crowd control for the first 12 seconds of combat.
Shroud of Stillness
Sparring Gloves + Chain Vest
When combat begins, shoots a beam straight ahead that delays affected enemies’ first spell cast, increasing their max Mana by 35% until they cast.
Thief’s Gloves
Sparring Gloves (x2)
At the beginning of each planning phase, the wearer equips 2 temporary items. Temporary items increase in power based on your player level (consumes 3 item slots).
Trap Claw
Sparring Gloves + Giant’s Belt
Blocks the first enemy spell that hits the wearer, and stuns the spell’s caster for 4 seconds.
Shadow Sparring Gloves
Name
Combination
Effect
Abomination Emblem
Shadow Sparring Gloves + Shadow Spatula
The holder gains the Abomination trait.
Banshee’s Claw
Shadow Sparring Gloves + Shadow Giant’s Belt
When combat begins, the holder and all allies within 1 hex in the same row gain a shield that blocks the first enemy Ability.
Caustic Quicksilver
Shadow Sparring Gloves + Shadow Negatron Cloak
The wearer is immune to crowd control, but has 20% less max health.
Dark Shroud of Stillness
Shadow Sparring Gloves + Shadow Chain Vest
When combat begins, shoots a beam straight ahead of and behind them that delays affected enemies’ and allies’ first spell cast, increasing their max Mana by 65% until they cast. Does not affect the holder.
Final Whisper
Shadow Sparring Gloves + Shadow Recurve Bow
When the wearer inflicts a critical hit, the target’s Armor and Magic Resist is reduced by 70% for 5 seconds. The wearer’s Armor and Magic Resist are also permanently reduced by 25%.
Hand of Vengence
Shadow Sparring Gloves + Shadow Tear of the Goddess
The holder begins combat with two buffs: +40 Attack Damage and +40 Spell Power; Basic Attacks and Spells heal for 40% of damage dealt After each takedown, if the holder has these buffs, they lose them; if they do not, they get both buffs again.
Sacrificial Gauntlet
Shadow Sparring Gloves + Shadow Needlessly Large Rod
The holder gains 40% Critical Strike Damage, and magic and true damage from their Ability can critically strike. The first time the holder casts their Ability each combat, they gain an additional 20% Critical Strike Chance for the remainder of combat (this bonus is also applied to the first Ability cast). Each time the holder casts their Ability, they deal 100% of max Mana multiplied by Star Level to themselves as true damage.
Sacrificial Infinity Edge
Shadow Sparring Gloves + Shadow B.F. Sword
Grants 75% Critical Strike Chance (including components). Each point of Critical Strike Chance above 100% becomes +1% Critical Strike Damage. The holder also gains 30% Critical Strike Damage. Each time the holder attacks or casts their Ability, they take true damage equal to 3% of their max Health.
Trickster’s Glove
Shadow Sparring Gloves (x2)
At the beginning of each planning phase, the wearer equips 2 temporary items. These Items are always full shadow items.
Tear of the Goddess
Name
Combination
Effect
Archangel’s Staff
Tear of the Goddess + Needlessly Large Rod
Each time the wearer casts their spell, they gain Spell Power equal to 45% of their max Mana. This bonus Spell Power affects the same cast it was gained from.
Blue Buff
Tear of the Goddess (x2)
After casting their spell, the wearer’s Mana is set to 20.
Chalice of Power
Tear of the Goddess + Negatron Cloak
When combat begins, the wearer and all allies within 1 hex in the same row gain 25 Ability Power for the rest of combat.
Frozen Heart
Tear of the Goddess + Chain Vest
Reduces the Attack Speed of enemies within 2 hexes by 25%.
Hand of Justice
Tear of the Goddess + Sparring Gloves
At the beginning of each planning phase, the wearer gains one of the following: +45 Attack Damage and Ability Power or Basic attacks and spells heal for 40% of damage dealt.
Redemption
Tear of the Goddess + Giant’s Belt
The wearer radiates an aura to allies within 1 Hex, healing them for 20% of their missing Health every 5 seconds. Allies affected by the aura take 25% reduced damage from area-of-effect attacks.
Renewer Emblem
Tear of the Goddess + Spatula
The holder gains the Renewer trait.
Spear of Shojin
Tear of the Goddess + B.F. Sword
The holder’s basic attacks restore 5 Mana on-hit.
Statikk Shiv
Tear of the Goddess + Recurve Bow
Every third Basic Attack from the wearer deals 70 magic damage to 4 enemies. Critical strikes from this effect reduce the targets’ Magic Resist by 50% for 6 seconds.
Shadow Tear of the Goddess
Name
Combination
Effect
Archdemon’s Staff
Shadow Tear of the Goddess + Shadow Needlessly Large Rod
Each time the holder casts their spell, they gain maximum Health equal to 350% of their maximum Mana. The holder then heals for the maximum Health that was gained from that spell cast.
Chalice of Malice
Shadow Tear of the Goddess + Shadow Negatron Cloak
When combat begins, all allies within 1 hex in the same row gain 40 Spell Power for the rest of combat. The wearer loses 20 Spell Power.
Coven Emblem
Shadow Tear of the Goddess + Shadow Spatula
The holder gains the Coven trait.
Frozen Dark Heart
Shadow Tear of the Goddess + Shadow Chain Vest
All enemies within 2 Hex(es) have their Attack Speed reduced by 35%. Allies within 1 Hex(es) have their Attack Speed reduced by 35%. This does not affect the wearer.
Hand of Vengeance
Shadow Tear of the Goddess + Shadow Sparring Gloves
The holder begins combat with two buffs: +40 Attack Damage and +40 Spell Power; Basic Attacks and Spells heal for 40% of damage dealt After each takedown, if the holder has these buffs, they lose them; if they do not, they get both buffs again.
Sacrificial Redemption
Shadow Tear of the Goddess + Shadow Giant’s Belt
The wearer radiates an aura to all allies on the board, and heals them for 25% of their missing Health every 5 seconds. Each time this happens, the wearer damages themselves for 5% of their current health as true damage.
Spectral Spear of Shojin
Shadow Tear of the Goddess + Shadow B.F. Sword
The holder’s basic attacks restore an additional 14 Mana on-hit. The holder deals 15% less damage.
Statikk Stiletto
Shadow Tear of the Goddess + Shadow Recurve Bow
Every other Basic Attack from the wearer unleashes a chain lightning, dealing 70 magic damage to 4 enemies. The lightning can critically strike, dealing bonus damage and reducing the target’s Magic Resist by 50% for 6 seconds. The wearer receives a penalty of -33% Attack Damage
Very Dark Blue Buff
Shadow Tear of the Goddess (x2)
After casting their spell, the wearer’s Mana is set to 15. If the wearer has less than 60% health, this is increased to 50.
Spatula
Name
Combination
Effect
Assassin Emblem
Spatula + Sparring Gloves
The holder gains the Assassin trait.
Dawnbringer Emblem
Spatula + Giant’s Belt
The holder gains the Dawnbringer trait.
Force of Nature
Spatula (x2)
Gain +1 team size.
Ironclad Emblem
Spatula + Chain Vest
The holder gains the Ironclad trait.
Legionnaire Emblem
Spatula + Recurve Bow
The holder gains the Legionnaire trait.
Redeemed Emblem
Spatula + Negatron Cloak
The holder gains the Redeemed trait.
Renewer Emblem
Spatula + Tear of the Goddess
The holder gains the Renewer trait.
Skirmisher Emblem
Spatula + B.F. Sword
The holder gains the Skirmisher trait.
Spellweaver Emblem
Spatula + Needlessly Large Rod
The holder gains the Spellweaver trait.
Shadow Spatula
Name
Combination
Effect
Abomination Emblem
Shadow Spatula + Shadow Sparring Gloves
The holder gains the Abomination trait.
Cavalier Emblem
Shadow Spatula + Shadow Chain Vest
The holder gains the Cavalier trait.
Coven Emblem
Shadow Spatula + Shadow Tear of the Goddess
The holder gains the Coven trait.
Dragonslayer Emblem
Shadow Spatula + Shadow Needlessly Large Rod
The holder gains the Dragonslayer trait.
Force of Darkness
Shadow Spatula (x2)
Wearer’s team gains +2 maximum team size, but the player’s Little Legends takes 100% extra damage.
Forgotten Emblem
Shadow Spatula + Shadow B.F. Sword
The holder gains the Forgotten Trait.
Hellion Emblem
Shadow Spatula + Shadow Recurve Bow
The holder gains the Hellion trait.
Nightbringer Emblem
Shadow Spatula + Shadow Giant’s Belt
The holder gains the Nightbringer trait.
Revenant Emblem
Shadow Spatula + Shadow Negatron Cloak
The holder gains the Revenant trait.
Final Words
That is it for now but stay tuned as we are going to be bringing you more content like this in the days to come. Until then, comment below let us know what you think of the TFT Set 5. Is it better than the previous meta?